One of the most iconic video games I ever played which had deep reaching impacts on my childhood, adolescence and upbringing in general is the Super Nintendo Classic “Chrono Trigger”: a game which is often brought up in contention as “the greatest came of all time” to this day: 30 years after it’s release (and writing that just made me feel incredibly old). This game was put together by the dream team of Japanese gaming and culture: a combination of the geniuses behind Final Fantasy AND Dragon Quest, which at the time were the rival companies of Squaresoft and Enix (before the two companies merged into Squarenix), the two biggest Japanese RPG giants in the industry, with art helmed by the creator of Dragonball Z. This was like if “The Expendables” was a videogame…and actually good. It had incredibly sharp visuals, an amazing soundtrack (pick it up sometime for some awesome training music), a mindbending story, incredible characters, a great combat system, over 10 different endings based upon your actions in the game (giving it incredible replay value for an RPG): anything you could ever want in a game. However, for me, the most incredible part of the Chrono Trigger experience was the inclusion of a concept that I had never seen before in any videogame outside of employing some sort of cheating device ala a Game Genie: the “New Game+” feature.
Those of you in the know just got hit with a huge nostalgia bomb
What was New
Game+? For my audience that grew up
playing sports rather than video games, in role playing games, the entire
premise is built around the idea that you start the game off weak, and you face
weak enemies. You’re level 1, and you’re
fighting rats, goblins, slimes, etc. You
beat enough of these weak enemies that you grow stronger, and then you fight
stronger enemies in turn, until you reach the end of the game at your strongest
and are fighting the strongest enemies.
You’re level 99, and you’re fighting dragons and demons and eventually
the end game boss. You don’t fight
dragons at level 1 and get obliterated, nor do you fight goblins at level 99
and absolutely destroy them…UNLESS you’re using New Game+. What New Game+ did was allow you to restart
Chrono Trigger from the beginning BUT you got to start at the level that your
save file was from a previous game, and you got to keep all of your equipment
as well. So if you had a save file at
level 99 with all the best equipment in the game, congrats: you’re starting a
brand new game, fighting the weakest enemies in the game while you are at your
absolute strongest. The game is an
absolute and total cakewalk, and you get to just completely blitz through it all
toward the end. For a young kid who
wasn’t terribly great at video games, this was totally mind-blowing for me: I
could START off strong, rather than having to spend so much time grinding
levels, and I could just enjoy the parts of the game I liked as I effortlessly
cut down enemies.
Ok, how am I
tying this into physical transformation?
I was reflecting on this idea this morning, and realized that New Game+
is, once again, a metaphor for the notion of periodization in our training and
nutrition. There are a few premises at
play here. First, we must appreciate the
application that New Game+ demonstrates the notion that our previous training
cycles set us up for success with our future cycles. In order to obtain the benefits of New Game+,
you DID have to play through an original run of the game first. It was based off of your previous save file,
so if you didn’t get that far in your first game, you weren’t going to get much
out of a New Game+ file. This, of
course, speaks to the premise that we need to give these training cycles their
due diligence. If we are too quick to
abandon a training cycle because we’re terrified of “losing our gains”, we’re
just going to spin our wheels and never get anywhere due to perpetual program
hopping. The trainee that abandons the
GPP cycle in week 2 because they noticed their biceps reduced 1/16 of an inch,
only to then abandon the hypertrophy cycle at week 2 because they feel like
they’re getting too fat, only to abandon the cutting cycle at week 2 because
they feel lightheaded and low on energy, is going to have a really crummy New
Game+ file to use, whereas the trainee that gives each cycle it’s allocated
time to actually work is going to accumulate enough cool stuff that, when they
hit “New Game+”, they’re going to absolutely terrorize the enemy. Each training cycle improves some physical
quality that lends itself toward the improvement of ANOTHER physical quality,
like how being in better condition means being able to recover better between
sets AND between workouts, which means working harder, resulting in better
outcomes in either the strength or hypertrophy block, meaning being able to
move more weight in the hypertrophy block OR have the potential to build more
strength in the strength block, which means being able to have higher output in
the conditioning block, which just continues to self-perpetuate awesomeness in
a positive feedback loop.
The opposite of this basically
But along
with that, one of the blessings of New Game+ was that it gave us “permission”
to beat the game. Some of you non-ultra
nerds may not appreciate the bit of ennui that comes when you’ve invested 50
hours into a videogame and reach the end of it…because you don’t WANT to beat
it…because that means the game is over.
If we don’t beat the game, we can just keep playing it forever and ever,
but once we beat it, the game is over…and now what are we going to do? But with New Game+, we RACED to beat the game,
because it meant we could hit that New Game+ button and start the game over
again, and this time we’ll be even MORE powerful than we were before.
And this is
the same permission we need to give ourselves WITH periodization. Opposite of the program hopper is the trainee
that will NOT move on from a program when the time has finally come to do so. We’ve seen these dudes before: those folks
running STARTING Strength for 2 years (dude: it says “starting” for a reason)
because they want to make ABSOLUTELY sure that they have “milked their beginner
gains”, which means just starting and restarting the program over and over
again while reaching the same plateau each time because they haven’t improved
any other physical qualities to overcome that.
This is also true with those that are married to a method because it’s
easier to buy the party line vs think critically about programming. And it’s true for those that are simply
afraid to allow some physical qualities to take a step or 2 back in the pursuit
of other qualities, failing to understand that we often need to take a few steps
back to get a running start for a giant leap forward. With periodization, we give ourselves
permission to “beat the game” of our current phase of training, knowing that,
once we start the game over, we’re going to be even STRONGER than the last time
we started the game.
Because that
was what was cool about New Game+: unless you WERE the absolute strongest you
could possibly be, you STILL got stronger with your playthroughs. You didn’t see the exponential growth that
occurred when you started a brand new game for the first time and were leveling
up practically every 3rd fight, but even at level 50, when you got through the
game again, you’d be level 55 or so, a little bit stronger, some more gear and
gold in your pocket, and ready for ANOTHER New Game+. In that regard, Chrono Trigger reflected the
lifecycle of a trainee as well, with newbie gains resulting in rapid growth and
adaptation, while the longer we stayed on the timeline, the less significant
the growth occurs from cycle to cycle.
But growth does STILL occur with each playthrough, and we continue to
build upon our successes with each playthrough in turn. It’s only when we put down the game and stop
playing that we stop growing.
Chrono
Trigger still rates as one of the greatest games of all time to this day. If you haven’t played it, go do so. The fact that, 30 years later, it’s still
teaching me lessons is testament to just how outstanding of a product it
is. And absorb it’s lessons: embrace the
time you spend growing, allow yourself the time to experience the necessary
adaptations to set yourself up for success on future cycles, but also allow
yourself the grace to beat the game and move on to the next playthrough.
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