Welcome back
nerds to the DnD world, wherein today I will explain why people who use point
buy are a bane to all things fun and that rolling dice remains the premier form
of entertainment the world over. To give
my uncultured reader a quick crash course here: Dungeons and Dragons has you
take on the role of a character (hence a “role playing game”) with basic
abilities divided into 6 categories: Strength, Dexterity, Constitution
(hardiness/endurance), Wisdom, Intelligence, and Charisma. When you initially build a character, these scores
will range from 3-18 barring modifications, with 3 being almost but not quite
completely useless and 18 being the peak of performance before getting into superhuman
levels. Going into a different nerd
category here, Captain America would have 18 strength: the greatest a human
could ever achieve, while anyone with superhuman strength would have to be 19+,
and meanwhile enraged Hulk is probably scratching around a 4 on the
intelligence score (but a whopping 30+ on strength, so that’s cool). Already this intro is long, but DnD players
love to talk about this stuff at length, so let’s get down to why it’s 3-18 vs
a more satisfying base-10 approach of 0-20: it’s because (traditionally) one
rolled 3 six sided dice to determine scores, hence you could roll three 1s and
get an awful stat or three 6s and be a god. …and then someone came up with the
brilliant idea of point buy.
What is
point buy? Point buy is a system where,
instead of rolling dice, one is told they have a fix amount of “points” to
invest toward stats on their character. Everyone
starts at 10 in all stats, with those being what an “average” citizen of the
world is like, and from there they can spend points to improve stats OR take
away points from stats to have more points to spend. Points scale: the closer you get to 18, the
more points you need to spend. So much
cleaner, so much more “equal”, no element of luck involved at all: everyone
gets to have the same chance.
How boring! Already in a game about imagination and
wonder you’ve slapped down rules, limitations, by-laws and regulations. We literally haven’t even played yet and
already the Dungeon Master has ruined my fun.
But let’s get to the crux of the issue here: point buy encourages “min/maxing”:
the practice of trying to achieve maximal outcome with minimal input. Also known as “munchkin-ing”, or just plain ol’
“gaming the system”, or god forbid “optimization”, once you implement a
system of checks and balances and trading you will inevitably have players with
“dump stats”: dudes walking around with a charisma score of 3 so that they could
put all of their points into intelligence and become the greatest nose-picking
wizard of all time. In what would be
considered a fitting twist of irony, the character that is built tends to be an
accurate reflection of the player playing it.
Lest we
forget: Dungeons and Dragons is a GAME.
The point is fun, NOT winning. “It’s
not whether you win or lose: it’s how you play the game”, was such a simple
lesson taught to us, and for those of you chuckleheads who can’t have fun
unless you win OR those of you overdramatic blowhards that love comparing a
game to warfare: stuff it, no one likes playing with you and your black and
white memes on facebook are trite. In
fact, being “built to win” frequently REMOVES the fun from the game, as
suddenly the element of challenge is gone, and what should have been a unique
and interesting encounter requiring much problem solving and creativity instead
turns into a six second suckfest solved with an overinflated fireball from the
dude whose character can lob level 8 spells as a level 1 character due to
loophole shenanigans but has to have someone carry his spellbook for him
because his strength score is effectively in the negative. Are we having fun yet?
When you
roll a character, you inevitably end up with a SUB-optimal character. I know that term “sub-optimal” just sent
shivers down the spine of several readers, as we seem to exist in a society
where anything less than optimal is considered worthless garbage not even worth
taking into consideration, but the reality is that ALL of us are sub-optimal
beings living sub-optimal existences…which is what makes us unique, interesting
and, dare I say, entertaining and fun! A
character with 18s in all stats is simply not a fun character to play: the
solutions are too obvious and there is no need for strategy. But when you roll a character that’s a bunch
of 12s, some 8s and a 16, you suddenly find yourself having to think on your
feet, strategize, and maximize the strength YOU have. And, in turn, victory is ALL the more sweeter. There is no applause given to the bio-engineered
supersoldier that obliterates the cavern of goblins in 1 round: that is the expectation
for such a ridiculous specimen. But when
the gnome-ish fighter draws his blade across the throat of an orc that he had
absolutely NO business going toe-to-toe with due to his limited strength and constitution,
he is a true hero, and a legend among his people.
In your
training, in your nutrition, in your life: roll a character. Quit trying to point buy your existence: not
everything needs to be optimized, min/maxed and tricked out. You’re missing out on the “fun” of it all,
and you’re spending SO much time tweaking your character sheet that you’re not
actually playing the game. When you roll
your stats, you can move on with your life and actually PLAY. And from there you can wing it as needed: you
can adapt your sub-optimal stats to your sub-optimal situation and try to come
up with a nearly optimal outcome. And
you get to have your own unique experience among the way, giving you your own
stories to tell when you and your fellow adventurers (read: nerds) get together
to share.
The nerd posts are the best, and thankfully frequent reads here on the rants and raves. The core message rings loud and clear.
ReplyDeleteThanks man. I definitely have a lot of fun writing them.
Deletethis is incredibly based. "Method I" from the AD&D 2e player's handbook (3d6 for str, dex, con, int, wis, cha; no swapping) is by far the most fun.
ReplyDeleteI love how the AD&D strength attribute chart has a "max press" column, always fun to be able to say something like "I went from 8-9 to 14-15 strength": http://ancientscrossroads.com/adnd_tools/str_table.htm
I have absolutely cross referenced my own pressing strength against those charts before to find my strength score, haha.
DeleteI heard some DM once say they make their newbie players roll their stats in order, instead of rolling and placing the results in the stats they like. He said it made them 'discover' their character as they made them.
ReplyDeleteI've always liked this idea, but never had a group willing to do it
Oh man, that's an awesome idea!
DeleteThanks for the post, i've been feeling like this for a long time when playing video games with my friends. I would get annoyed because they tend to look up the most "optimal" way to play the game and it ruins all the fun for me. I want to apply this way of thinking to life in general too.
ReplyDeleteAbsolutely dude! Totally the same. I'm here to have fun: not do what everyone else is doing.
DeleteIt sounds like you should check out works that are OSR (Old School Revival). These are semi-modernized systems based on OD&D or AD&D. Some have a smidge of 3rd ed. DCC (Dungeon Crawl Classics) says to "roll 3d6, in order, as Crom intended!"
ReplyDeleteI found that I hate point buys not only because basically you only make the exact same character each time and play it the exact same each time but also because it seems like games that do that take forever to make a character. Doing that means that players whine if their characters die, so the GM/DM ends up sparing a grisly death, even when one is well deserved.
For sure dude! If we play like everyone else, we get everyone else's results...and who wants that?
ReplyDelete