Thursday, March 21, 2024

BARBARISM IS MAGIC

I’m not even going to try to keep this to keep this to 1000-ish words, because I came up with this last week when I was on a cruise and had no ability to vomit it out on paper, so it’s just been marinating in my head and growing bigger and bigger as it goes.  But it also means I’m excited to get this all down.

 

Once again, I get to write about Dungeons and Dragons, because I had a really interesting revelation recently.  I’ve written before about how “conditioning is magic”, and it’s an interesting thing for me to say when I am very much AGAINST magic when it comes to the world of Dungeons and Dragons.  Ultimately, magic is just too complicated for me, and I don’t have fun playing magic users for that very reason.  Instead, I am always drawn to the Barbarian, because they are a VERY simple class to play: they simply hit harder and are tougher than the other classes, to include the Fighter class, at least at the most basic level (more on that later).  So why would I go on to say that conditioning is magic, if I hold magic in such low esteem?  And why, in turn, would I equate barbarism with magic in a similar way?  Because as we just observed: the Barbarian is a class you can choose INSTEAD of a magic using class…which indicates to us, the player, that what magic is for the magic user, barbarism is for the barbarian.  Barbarism IS the barbarian’s magic.


"I cast 'sleep spell'."



 


Let’s talk about those magic users, because there’s a lot to learn there.  I’ve written extensively about them in my “Dungeons and Diets” series, but for a recap: there’s ultimately 2 different kinds of magic: arcane (black) magic and divine (white) magic.  The prototypical arcane spellcaster is the wizard.  The wizard gains their spellcasting ability through EXTENSIVE study of dusty tomes and ancient scrolls and all other books arcana.  The amount of time vested in cultivating this knowledge and skillset is reflected in the AGE of a wizard: they start the game older than anyone else, because all the other classes acquire their basic skills much quicker.  One of those classes are the users of divine magic: the clerics.

 

Whereas wizards gain their magical ability though extensive study and research, clerics receive their spellcasting ability by gaining the favor of their god/deity.  They dedicate themselves not in study, but in worship and prayer, and for their loyalty and faith, they are gifted the ability to employ divine spellcasting.  Whereas the arcane spellcaster is granted arcane magic for their efforts (fundamentally destructive magic), the divine spellcaster is granted “white magic”: healing and blessings they can impart upon the party.  And, of course, you true nerds out there are already upset with me because I’ve summed this up to the point that it’s not really accurate, but for the sake of telling this story allow me to rush just a little bit.


I can feel the nerd rage through my monitor

 


Both of these spellcasters have magic as their ability.  So what is the barbarian’s “magic”?  Barbarism!  The barbarian does NOT engage in extensive study, so much so to the point that barbarians are the YOUNGEST characters in the game when they play.  They have also NOT been granted any sort of unique ability from the gods, which Conan the Cimmerian author Rob E. Howard perfectly captured when he wrote “What use to call on [Crom]?  Little he cares if men live or die.  Better to be silent than to call his attention to you; he will send you dooms, not fortune!  He is grim and loveless, but at birth he breathes power to strive and slay into a man’s soul.  What else shall men ask of the gods.”  How about some divine spells?!  But no, that quote is actually perfect for discussing the barbarian’s magic of barbarism, for it is that very power that defines what sets the barbarian apart.

 

The majority of the barbarian’s advantages are PASSIVE rather than active.  Whereas a spellcaster has to cast a spell, the barbarian simply has to BE a barbarian.  They naturally move faster than other classes, they naturally roll more hit points per level than other classes, which is combined with a natural ability to absorb damage, making them tougher, they naturally are able to sense traps, avoid ambushes/backstabs, etc.  Their only real “active” ability is the ability to enter into a rage, and even then, once the rage IS active, the bonuses it grants are passive: the barbarian’s strength and constitution (stamina/hit points) increase and they gain immunities to mind altering magic.  All this does is simply make them better at what the gods granted them: the power to strive and slay.  And rest assured: they are QUITE talented at striving and slaying.


It's really a pretty awesome thing to be good at

 


But…here’s “the thing”.  The character classes are SUPPOSED to be balanced.   If there was simply one flat out superior character class, EVERYONE would just pick that one and the game wouldn’t be very fun due to a lack of diversity.  It means that, when the game designers were designing these character classes, THEY decided that a barbarian’s barbarism was EQUAL to a spellcaster’s magic.  From that, we determine that barbarism IS, quite literally, magic.  A spellcaster has magic and a barbarian has barbarism, and these equal each other to make these balanced across the playing field.  It would be UNFAIR for the barbarian to have magic…just like it would be unfair for a spellcaster to have barbarism.

 

But here is the OTHER thing: BECAUSE the creators of Dungeons and Dragons present the classes to the player in alphabetical order in the “Player’s Handbook”, that means that a player’s FIRST exposure to ANY character class ends up becoming The Barbarian.  They come before the Bard, before the Fighter, before the Cleric, before the Wizard, etc.  The Barbarian becomes the baseline for which the other classes are compared AGAINST.  It means that a player is first exposed to the idea that a character is given the power to stride and slay, and from there, in the absence of this power, magic is given as a form of COMPENSATION.  “We’re so sorry that your wizard is NOT a barbarian: here is some magic to make up for it.”


The magic won't help with the teasing though

 


What does ANY of this have to do with physical transformation?  Honestly, the creators of Dungeons and Dragons gifted us with an OUTSTANDING allegory and metaphor to be able to understand this process.  Between the wizards, clerics and barbarian, we have all the facets of physical transformation covered: knowledge, gifts, and barbarism, or, to put more succinctly: effort.  For that, ultimately, is what barbarism is: simply trying HARDER than the other classes to achieve what Crom has breathed into us: the spirit to strive and slay.  A barbarian will swing the club harder, will run faster, will withstand more abuse, and will just simply fight harder than the other classes.  “That’s my business.  That’s what I do.”, to quote Nicky Santoro in Casino.  And with THIS understanding, let’s analyze exactly what we can learn from this metaphor.

 

Well let’s keep exploring this metaphor.  If the Barbarian is effort, what is the Wizard?  The Wizard is knowledge: the Wizard’s power comes through extensive study and practice.  What do we OBSERVE with the wizard?  At low levels: they die.  They’re ALWAYS dying.  They have TONS of knowledge and lots of POTENTIAL…but it hasn’t been realized yet.  They can only be SO powerful with that knowledge: what they NEED, now, is experience.  And in DnD, it’s quite amazing how literal that demand is, because you acquire “experience points” through killing monsters and completing quests, and through that accumulation of experience you eventually level up, grow more powerful, and realize more of your potential.  All that knowledge can FINALLY be applied, ONCE we have enough experience to do so.


Bruce Banner might be one of the smartest beings in the universe...but the Hulk knows how to be big and strong better


What of the cleric?  The cleric is, quite literally, blessed: they personify genetics.  Some of us WILL be blessed by the gods in our pursuit of physical transformation.  Some of us will respond rapidly and well to training and nutrition, and some of us will have much greater potential than others as a result of these blessings.  …and some of us won’t.  Some of us may simply be doomed from the start.  No blessings whatsoever.  Clerics will ALWAYS be in the party, because we always need them, and either we are them or we aren’t.  What do we take from this?  If you ARE blessed, then be blessed: be the cleric of your party and maximize that potential to the greatest extend possible.  Go fill the role that the gods have granted you: that of the blessed.  But you know who DOESN’T get a divine blessing?  Who DOESN’T get spellcasting abilities from the gods?  Who is only given the will to stride and slay?  The Barbarian.

 

The Barbarian is effort personified.  Effort is ALL the barbarian brings to the fight.  With that effort comes tenacity, toughness, brutality, endurance, etc, but all these are simply manifestations of a being that survives PURELY as a result of the effort they put out.  And, in turn, surviving is what the barbarian thrives at.  Whereas wizards die off by the score at the start of the adventure unless they have a meat shield to protect them, the barbarian IS that meat shield!  The barbarian is so tough as a result of his effort that not only can HE survive, but he can survive for OTHER PEOPLE.  Often, a party without a thief to check for traps will simply send the barbarian ahead so that they can soak up the damage from the trap and spare the party the harm.  They occupy the front lines of the battlefield and present such an enticing target for the enemy by wearing minimal armor and displaying reckless disregard for their own welfare that the rest of the party can rest easy in the background, preparing spells and distance weaponry while the Barbarian simply excels at what they excel at: trying harder than everyone else around them.  And as the game goes on, and the party gets more experienced, levels up, and unlocks their abilities, the barbarian DOESN’T change: they still just keep trying harder and putting in more effort than everyone else.  While the fighter learns more tricks, while the monk gains superpowers from ki, while the Paladin eventually becomes more blessed, while the Ranger is granted powers from nature, the Barbarian just continues swinging the club harder and absorbing damage better.


 

It sounds stupid until you realize it actually makes you a demi-god


What do we learn from this?  Effort is the CONSISTENT variable for physical transformation.  Effort ALWAYS works.  Is it always the ONLY answer?  No.  Much like how a barbarian can become “outclassed” by a high level wizard or cleric, there can certainly be a point where more knowledge is necessary to progress, or where we simply need to be better blessed if we wish to progress forward, but the absence of this effort will absolutely doom us: it needs to ALWAYS be there.  And “always being there” means from the START.  Much like how a level 1 barbarian will survive the journey to level 2 with greater ease than the low level wizard, the trainee who simply works hard diligently is going to progress with much greater ease than the trainee who tries to out-think the training from day 1.  The trainee that is able to COMBINE that effort with knowledge as they progress in experience will be able to progress even further, which, for you nerds out there, totally get how I just described “multi-classing” in DnD: start out as a barbarian, gain experience, level up and take levels in Wizard, creating some sort of terrifying hybrid that can MAXIMIZE that knowledge by combining it with effort: a barbarian that can cast some sort of “enhance strength” spell on themselves before raging and getting even STRONGER. 

 

And once again, recall how the barbarian is our FIRST exposure to characters in DnD: so too must effort be our FIRST experience in the realm of physical transformation.  We simply need to TRY something and try it hard and learn from that experience of effort.  When I engaged in my first bout of physical transformation at age 14, I had no knowledge, and I certainly had no blessings: I was a lifelong fat kid that decided I didn’t want to be anymore.  I cut my food portions to a third of what I was eating before and worked my way up to 200 push ups and 200 crunches a night, along with running daily, gradually working up to a casual 8 miles a day, EVERY day, alongside all sorts of other physical activity before I saved up enough money for a weight bench so I could bench and do preacher curls every day.  Was ANY of that well informed?  Hell no!  But the effort was there, and I lost 25lbs over the summer and completely transformed myself through sheer stupid barbaric effort.  Over time, I gained experience, developed knowledge, and found out WHAT my blessings were (I am effectively farm machinery granted sentience and build solely to deadlift), but NONE of that could have occurred without the effort having ALWAYS been there from the start.


Start 'em young!



 


And it’s because barbarism IS magic.  And unlike the arcane or divine arts, it’s magic that we are FULLY in control of.  In a world of fantasy, where magic is real, barbarism EQUALS actual motherf—king magic: just IMAGINE the significance of that in our “real world”, where magic is an illusion but effort is real?  You HAVE access to magic: go do something incredible with it.

 

 

 

      

10 comments:

  1. I've started training with my fiance and after teaching her proper form, I've been trying to make effort the main variable we work on. We've been doing 5s PRO with a FSL AMRAP set at the end. This week she hit the FSL weight for 21 reps on trap bar pulls. It's very cool seeing someone learn how to find that inner barbarian and just push through the set. I'm very proud of her.

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    1. That's so awesome to hear dude! You can read all the books you want: nothing can replace KNOWING how to grind like that.

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    2. Speaking of books, have you read/heard of Secrets of Giants by Alyssa Ages? It's about what drives people to compete in strength sports and how strength sports help with personal grown. Highly recommend.

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    3. I haven't, but I will have to look out for it!

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  2. As far as "D&D as training metaphors" go, I really like the idea a singular trainee being an entire party of adventurers unto themselves:

    Other than the trainee needing willpower, exercise science knowledge, and genetic blessings that you've covered, there's also:

    Fighters: Knowing exercise technique and increasing mastery of exercises and movements

    Rogues: Figuring out shortcuts, hidden passages, and avoiding traps in one's lifestyle that get in the way of gains


    Bard: Learning how to have fun in one's training process and not get too bogged down in seriousness, and giving oneself useful situational mental boosts, often with music


    Paladin: Commitment to an oath, such as "I am going to improve my health and body with X y z, no matter how hard it gets" or "I am going to become the best powerlifter/bodybuilder/strongman I can be"


    Monk: The ability to train without ideal or even any equipment



    Sure not all of them are necessary if the quest is just physical transformation, but the higher the stakes, the bigger the party should be

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    1. I love this! Excellent way to extend the metaphor.

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  3. I havent yet finished this due to lack of time, but going through the book "easy strength", and i came across this line roughly the same time i saw this blog post.

    -- Or, as Dick joked literally daily, “One who lifts the heaviest weights gets the strongest.” --

    That resonated with me. Its such a simple, easy statement, yet so maby people seem to be trying to out knpwledge the weoghts into getting stronger, rather than just putting in the time and effort needed to succeed.

    Grsnted, there is some personal bias here, but i dont know why anypne would be in the gym if the goal wasnt to be as big and strong as possible.

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    1. I will say that my goals have changed from that recently, which is why I write on physical transformation rather than just getting bigger and stronger, but I can still appreciate Dan there. Are you reading the Omnibook or the Easy Strength book he wrote with Pavel?

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    2. Absolutely. Strength, or physical transformation, both require pushing the envelope of what is possible.

      I am reading the omnibook. Je does mention writing something with pavel in the book.

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  4. Also, while I have generally enjoyed the wizard/sorcerer in DND, the barbarian is actually pretty cool to play in games like Diablo 3 or Path of Exile, because they just exude all the qualities you talk about in this post, and they're also rather fairly simple to play.

    Hit hard, take damage, and just do more of that. Ad infinitum.

    WoW's fighter class is much the same way. Honestly, if your DPS is high enough you don't even need to tank.

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