Readers, it
appears that I once again need to dive into my nerdy side, and this most likely
coincides with the summer sales that occur on Grand Old Games, because if it’s
not at all obvious, I am apparently a total hipster curmudgeon and refuse to
play any video game that isn’t 20 years old.
And on that note, allow me to tell you about the hero of the game
“Jagged Alliance: Deadly Games”; “Unusually Ruthless Reuban”
Not to be confused with Walter White in the last season of Breaking Bad
So anyone
that has played the game before is already questioning my judgement, but for
those of you less cultured readers, let me give you the briefest of crash
courses. In this game, you hire a team
of mercenaries to perform various missions of varying degrees of scruples (from
some to none). You hire from an
organization known as the Association of International Mercenaries (A.I.M),
which, in turn, recruits from all ranks of life: from military trained professionals
to lunatic ex-post office workers (no hyperbole: “Postie” remains one of my
favorite characters). Mercs are rated in
a variety of skills, from marksmanship to medical to explosives handling, on a
scale of 1-10. For example, take Mike,
the best in the game.
He commands
an outrageous salary of $10000 a mission.
Compare this with a more middle of the road mercenary, like Wolf
Modest
salary, modest stats.
And then,
there is Reuban
That is not
a doctored image: his stats are awful.
He could very well be a joke character in the game. He is rarely able to contribute to your
success in the mission, because his marksmanship is so poor he can’t hit most
targets (the only person with worse marksmanship in the game is literally blind
in one eye) and his physical stats are so poor he can’t get close enough to the
enemy to improve his odds of hitting them OR use his hedge trimmer on them.
But the end
of the sentence spells out what makes him the hero: he showed up to war armed
with a hedge trimmer. Why? Because some mercs signed on for money, some
signed on for fame, some signed on for career advancement, some even signed up
for adventure, or simply out of boredom.
But not Reuban: he signed on to kill people. And he makes no attempt to hide that. In broken English he tells you “I like kill
people: good prices!” when you interview him for hire. Not only that, but he’ll leave your employ if
he doesn’t kill enough people after a few missions, stating “I go now. I no kill much here.” And if you attempt to RE-hire him after that,
he rebukes you saying “I go there. I no
kill NOBODY. Ok ok. Maybe one.
Maaaybe two. But still: no
much. No enough.”…and this is why he’s
the hero.
I may not have the best heroes...
The other
mercenaries are just that: mercenaries.
This means, quite frankly, they possess incredibly questionable
loyalty. Remember how Machiavelli
cautioned his prince on the hiring of mercenaries, as their loyalty is only to
money, not to the country. Well this is
entirely magnified under the motley crew of A.I.M. Mercenaries will quit your employ if too many
people die on your team, if you fire too many people, if you fail too many
missions, if you fire one of their friends…but they can all be bribed to come
back. Not Reuban. There is literally no script in the game for
that to happen. They recorded no
dialogue for that to occur. Reuban will
ONLY leave your employ if he does not kill enough people, and once that
happens, there is no coming back.
This means Reuban has some goddamn integrity! He is EXACTLY what he says he is: a
remorseless, sociopathic killer. He
offers you a $40 pricetag so that he has a chance of joining you and getting an
opportunity to kill people. These other
mercenaries, quite frankly, are whores, and will compromise any and all of
their values for the right price, but Reuban’s motives are clear, they are
obvious, they are uncompromising, and they are consistent. He is the hero of the game. HE is the one true role model.
Trust me: it could be worse
We could all
stand to be “unusually ruthless”. When
we are truly dedicated and focused to our goal and unwilling to compromise, we
accomplish the things that others can’t.
And this means an unreasonable dedication towards this end. This single-mindedness IS the psychosis we
are celebrating. It’s the insanity of
pursuing things that make sense ONLY to us, things that a reasonable person
does not understand. It means NOT being
able to be bought off with the trinkets and rewards that others seek. No fame, no fortune, no acclaim, no joy or
fun or adventure of alleviation of boredom: just purely the goal for the sake
of the goal.
Those that
are motivated by the external rewards become the whores and mercenaries aforementioned. THESE are the people who start to change the
way they train to appeal to the masses.
They abandon effective training methodology for the party approved
garbage, they alter their technique to meet the approval of the formcheck
brigade, they take the supplements they are told to take, etc etc. Or, on the other side of the equation, the
people “in the industry” start producing content purely because it will be well
received and rewarded: NOT because it is the content they want to produce. They pursue clicks and hashtags and retweets
and sponsorships. They are not here to
kill people: they just want to make money.
Or whatever it is that this accomplishes...
And if you’re
not here to kill people, then be honest with yourself about that fact. Quit telling the world that you’re “all about
that life” when you’re really just all about TELLING the world you’re all about
that life. There’s nothing wrong with
you seeking accolades and rewards: that makes you normal. And normal is just that: it’s normal. All in all, you probably stand a good chance
of surviving: perhaps even THRIVING in society.
You may get to be the mercenary with the $10k pricetag and all the
skills maxed out. But your loyalty will
always be questionable, because anyone with offering the right price can get
you to jump, while I know that, as long as Reuban keeps killing, he will stay
on my team. And quite frankly, I’d
rather have a whole team of those psychopaths, because at least I know EXACTLY
what I am getting into.
Grab your
hedgetrimmer and head out for battle.
Decide now what is your “kill people.”
What are you actually here to do?
Be single-minded in that focus and let nothing else take you off that
path.
Tbh the first time i read this piece, I agreed with that Reuban was an amazing character, even a bit honorable in how in a room of utter scoundrels he alone has some integrity, but I did not really see the connection lifting until I took another reading. But then it clicked. It's a lot about internal vs. external motivation, wanting something bad enough against instrumental rationality. But then something came to my mind about Reuban that you didn't concentrate.
ReplyDeleteReuban lays allegiance only to results and walks away when he's not getting what he wants, refusing to come back. So many instead choose to marry their method, only fiddling with the aspects of training that are don't threaten its core. Thus the cardio- or conditioning phobic will rather double calories, start tracking their sleep, titrate volume or rest times up or down by miniscule amounts than try out the supposed devil's tools they so fear or ridicule for two months to see what happens. See also: microloading. With Reuban we can witness such a damaged mind he's incapable of fooling himself in this manner.
Very solid observation! In truth, there was SO much to write about the merits of Reuban along with this exploits my fear was that this post would go on way too far and alienate some readers, haha. There's just something to admire about a character that is just so unashamedly himself: even if what they are is a villain. In a world where everyone deludes themselves to get by, there's something refreshing about someone that is the villain in their own narrative rather than the hero.
DeleteAnd that may have be a future blog post.
I would love to see his exploits fleshed out more. Just sounds so interesting. I never heard of this game until this blog.
DeleteIt's really up to you to decide the exploits, since you control Reuben. I recently solo'd the tutorial campaign with him, and it was an excellent story of overcoming.
DeleteI love stories on overcoming. I think it's what has made the fallout franchise so awesome, really.
DeleteVault dweller walks out of vault to become walking death machine while joining clan of walking death machines.
Haha. I feel this, in just about every shooter.
ReplyDeleteMy characters in fallout always evolve from solving problems through speech to just shooting everything. I always figure the natural evolution is because their psyche ends up deluded from all the killing of raiders and other entities.
Feel this a lot in fo76 as well. I spend everything I get on ammo basically and have only marginally followed the story. Actually I'm pretty at ease with RPGs where I am broke always but have gear needed to do the job.
I do like how this can relate to lifting though, also. Ever since I got over my initial plateaus I started respecting the process and time needed to progress a lot more.