Anyone who has regularly read this blog most likely knows that my favorite genre of video game is role-playing game (RPG), with an affinity in particular toward western RPGs, because they will allow me to live out my power fantasies and develop a stupidly overstrong character at the expense of all other variables and attributes. I like Japanese RPGs too, of course, and between those two, my favorite games include the original Fallout, Baldur’s Gate II, Final Fantasy 6 and 7, with, of course, several other honorable mentions, but this is supposed to be a blog about physical transformation rather than video games, so I’ll try to wrangle this back on topic. What tends to appeal to many RPG fans is that your characters “level up” over time: through the acquisition of experience points, accumulated through a combination of accomplishing objectives and winning battles, the characters in your game get stronger, hardier, more powerful, and more able. It’s awesome and rewarding to watch your characters grow from those that could get one-shotted by a rogue pack of goblins to a total world ender by the end of the game. However, in mentioning “by the end of the game”, we acknowledge the fact that these games HAVE beginnings and ends, and between the two points exists the “main quest”, which is supposed to drive you from point to point…but OFF that beat path lay the “side quests”. And folks: we must NOT skip those side quests. For WITHOUT these quests, we’ll never BECOME that world ender: we simply won’t realize our REAL potential.
If it wasn't true, they wouldn't make memes out of it
Alright, so
what the hell is a side quest? Again, western
or Japanese RPG, BOTH have a main quest that you need to solve. Typically, there’s one mega-bad guy that
needs to be destroyed. HOWEVER, along
the way, you encounter side quests: jobs/tasks you don’t HAVE to do in order to
accomplish the main quest, but if you do them, you get more experience points
or goodies (new weapons/armor/items/etc).
These can be as menial as performing pest control to kill some rats to
rescuing someone’s children from a group of bandits to deciphering from ancient
magical code to all sorts of other stuff, but they’re not required in order to
beat the game: they’re just there in case you want to do something else. However, in DOING these quests, you will end
up SO much more powerful by the end of the game compared to if you just try to
blitz through to the end of the main quest…and such is true in the realm of
physical transformation.
I’ve
competed in strength sports since 2010, starting with powerlifting,
transitioning to strongman, and now I have some recent forays into grappling as
well. It’d be easier to consider the
competitions the “main quest” of my training life…but those competitions only
happen so frequently. I can’t ALWAYS be
competing. Additionally, I’ve witnessed
first hand what happens when I spend too long in a competition prep phase, as I
was training for one comp that ended up getting canceled and then just signed
up for another one 2 months later and kept up the same training style. When it was done, I was so physically broken
from the prep that it took about 12 weeks to finally get my body healed up
enough to be able to train regularly.
Just like blitzing through the main quest, I got to the “boss fight” and
was so woefully underleveled that it took just about everything out of me to
win, expending all my value healing items/elixirs and having to spend time
grinding again so I could have enough wealth to continue. Enter: the side quest.
Racing to the end doesn't matter if you get killed by the boss
What’s a
side quest in the world of physical transformation? They’re those little challenges we set for
ourselves OUTSIDE of whatever our main quest is in the realm of physical
transformation that allow us to get bigger/stronger/more powerful WITHOUT
advancing the main quest. Examples would
include running the Super Squats program, or Deep Water, or Mass Made Simple,
but it doesn’t HAVE to be a program that absolutely crushes your soul. ANOTHER challenge could be the challenge of
actually maintaining program compliance for a WHOLE program. Not deviating, changing it, “improving it”,
etc. Stack together 12 consecutive
cycles of 5/3/1 or Tactical Barbell in a row following the instructions to the
letter, or 1 entire year of Conjugate or DoggCrapp. You could even combine the two, and follow
Dan John’s park bench-bus bench thought process of doing 8 weeks of Easy
Strength into 6 weeks of Mass Made Simple into another 8 Weeks of Easy Strength
into 8 weeks of the Armor Building Formula into 8 weeks of Easy Strength into 4
weeks of the 10k Swing Challenge, not missing a single workout, doing it
EXACTLY as laid out, and ALSO getting absolutely crushed during MMS and the 10k
swing. To say nothing of a nutritional
intervention side quest, wherein you decide to try out the Velocity Diet, the
Vertical Diet, the Steak and Eggs diet, the Carnivore Diet, Intermittent
Fasting, Warrior Diet, Ketogenic Diet (in tasty traditional, cyclical and
targeted fashions), Apex Predator Diet, Feast/Famine/Ferocity, possibilities
abound!
We gain
quite literal experience in these instances: it’s no longer about points
serving as a proxy to simulate the effect of growth. And we also grow! This is real life leveling up! These side
quests allow us to experiment, discover new ideas, find out what works and what
doesn’t work, and it does so under the codifications of a carefully worked out
construction that establishes bumpers and guidelines for us. For what is the alternative? In the world of RPGs, that is simply
“grinding”: wondering aimlessly through the world, looking for random
encounters with roving bands of enemies and defeating them over and over while
you SLOWLY accumulate some experience to force some level progressions. It’s WHY it’s called “grinding”. It never pays off as much as a side quest,
and it’s typically something we resort to when the side quests are all dried
up. In the world of physical
transformation, grinding are those periods of training/dieting ennui, where we
are just going through the motions or, even worse, when we are left to our own
devices and go make up our own training which “seems like a good idea” and just
end up getting stupidly hurt, overfatigued, and regress while leaning nothing
of value.
Don’t be in
a rush to complete the main quest, because once you do, the game is over and
you don’t get to play any more. If you
really are having fun playing the game, why not play as much of it as possible? And grinding isn’t “playing the game”: no one
has fun doing that. But side
quests? Quite often, they can end up
being more fun than the main quest itself!
Quite often, THESE are the quests that we remember when looking back
fondly at our memories of the game: they’re the quests we talk about with others
who enjoyed the game, marveling at some of the twists and turns, the unexpected
rewards, the feeling of satisfaction when we take our time to achieve these
objectives before returning to the main quest and realizing just how powerful
we’ve become through tackling these side quests. They’re not “add ons”, they’re not
annoyances: these are there to enhance our experience and really allow us to
fully enjoy our game.
Longtime reader, your blog is great and an Inspiration.
ReplyDeleteYou should read/listen Dungeon Crawler Carl, i’m pretty sure you will enjoy it. . The audiobooks are awesome, worth checking them out.