Alright, to
begin with, I have written a post in the past titled “It’s Not a Goddamn Role
Playing Game”. In addition,
u/purplespengler over on reddit has created his own fantastic blog full of
rants on training that also details how lifting is NOT a role playing game, and
in both of our writings, we really against the type of thinking that transfers
over from role playing games to lifting that is ultimately destructive: that of
min-maxing. However, allow me to discuss
a time honored tradition savvy role playing gamers have engaged in for decades
that is in fact an INCREDIBLY viable approach: that of seeking out VERY
powerful enemies to fight in order to rapidly advance in levels. Punching so incredibly far above your weight
that the reward you receive for victory is borderline absurd. I’m sure there is a nerdy term for this that
I’m ashamed to not know, but let’s just say this: if you’re going to approach
lifting like an RPG, at least do it the RIGHT way.
Remember: David leveled straight from shepherd to King after this fight
Remember: David leveled straight from shepherd to King after this fight
This avenue
of gameplay exists in video and table top RPGs, but it’s pretty much the same
no matter how you approach it. You (and,
most likely, a party of your friends) decide to go off course in your game,
wonder into an area you have absolutely NO business being in, finding an enemy
that is well above your acceptable challenge rating (for you non-nerds,
basically a dude way more powerful than you should be fighting at this point in
the game) and somehow, through just sheer blind stupid luck, willpower,
tenacity, determination and using up EVERY single disposable item you have, you
manage to overcome this enemy. The
comedy being that, later in the adventure, this dude will just become a
standard bad guy that you mow down on your way to bigger and better things, but
on this particular day, at this particular time, they may as well have been God…and
you won. The game mechanics weren’t
built to support this, and suddenly you’re up 2, 3, 4, 5 levels, with way more
gold than you should be carrying at this point in the game. You then get back on course to your next
adventure, absurdly outclassing everything you encounter because of this one
stupid gambit you risked that paid off ABSURDLY well.
Folks: THAT
is lifting. That is exactly what
training is. THIS is where RPG players
screw up: because they think lifting is level grinding, minimal risk for
moderate reward, when really it’s about MAXIMAL risk for maximal reward. At least, assuming you want to be anything
worth being the hero of a story about.
If you’re content to be some NPC shopkeeper, by all means, keep grinding
against rats and kobolds, but if you wanna be the hero of the game, you gotta
start taking on liches at level 2. When
you sit down and look at your training program for the next block, at least
SOME part of it SHOULD scare you, if not EVERY single workout on it. When you look at your nutritional plan, you
should immediately assume you did the calculations wrong. You need to be turning wrong corners and
running up on dudes well above your challenge level and realize that you’re
backed into a corner.
*Caution* it can often go poorly
*Caution* it can often go poorly
And, in
turn, you need to SURVIVE your training.
These fights above your challenge level are about a war of
attrition. The enemy hits hard and you’re
plinking away single digit damage, but EVENTUALLY, if you can keep surviving
the onslaught, you’ll have to win. It’ll
be a LONG battle compared to the short ones that are more within your scope,
but the payoff will be worth it. And
this means tapping into every resource you have to survive. Those battles that are within your challenge
rating won’t even need a healing potion, while these ones are to require you to
use that megaelixir you were saving for “just in case.” Guess what dude: “in case” just
happened.
What the
hell does that metaphor mean? That means
that, when you take on these challenges beyond your ability, you’re going to
tap into every part of you that you can to survive and overcome. You’re GOING to want to quit, you’re going to
feel bad, you’re going to be sore, you’re going to hurt, you’re going to walk
funny, you might even pick up some small injuries, you’re going to be exhausted
in your day to day activities, you’re going to eat like it’s your job, you’re
going to be sick of cooking all the time, you’re going to be drinking water
around the clock to stay hydrated, you’re going to have to dial in everything
and use every advantage in your toolbox, because those EXTREME recovery
measures result in extreme recovery, which results in extreme results from
extreme training. Yeah, when you’re just
punching the clock, you can stay up late, eat fast food, and dork around, but
when your training is about to take your life, you gotta fight with everything.
And you're gonna have to punch UP
And you're gonna have to punch UP
And hey,
guess what: right after that stupid impossible fight where you leveled up a
whole bunch, it’s PROBABLY not a good idea to go have another one immediately
after that. Hey look: MORE times where
some RPG logic pays off. If you just
used all your expendable items to survive ONE fight, you need to go replenish
them. So go ahead after that and take
some leisurely training to recover from the insanity you put yourself through,
but at least EARN that time off first.
Go do battle with dragons and ogre-mages and liches and all sorts of
high level insanity and then come back and smash some goblins for a bit so that
you can do it all over again. Appreciate
the fact that, while your peers are over there still grinding away and being
safe, you’re making huge jumps in much shorter timeframes because you’re
willing to use up some of those expendable items rather than hording them for a
“just in case” that never actually happens.
Actually go out and seek challenges worthy of you using every tool in
your toolbox, then actually USE those tools.
Resonates.
ReplyDeleteHell yeah dude. Gotta make the most of time spent being a nerd, haha.
Deletethis is such an awesome post! I totally feel the same :)
ReplyDelete