Warning:
this is about to completely engage in nerd mode. My regular readers have most likely caught
the variety of Dungeons and Dragons references I’ve sprinkled through my blog,
and I’ve even had a few posts that came flat out and said it, but to once again
restate: I am a full-fledged nerd, and this includes being well versed and
regularly involved in Dungeons and Dragons.
It also most likely does not shock my regular readers to know that I try
to live out a fantasy realm in the same way I do in real life; by being as physically
strong as possible. For those of you not
well versed in DnD, for character classes, you are typically looking at being a
warrior type character, a spellcaster type, or an agile theiflike
character. Among the warrior types,
there are 2 distinct choices to make: the fighter, or the barbarian. My hope today is to explain to you why you
should pick the barbarian, both in the off chance you find yourself playing
DnD, but more specifically in terms of how this ham-fisted metaphor plays out
into reality.
If I can't convince you, maybe he can manage
If I can't convince you, maybe he can manage
On a very
initial glance, the fighter and the barbarian seem like the same thing. Both are characters that prize strength and
are good at dealing physical damage to the enemy by using weapons. However, once you start to dig in, you can
observe the differences.
What is a
fighter? As the name states, they are a
class dedicated to fighting.
Specifically, they are a TRAINED fighter, relying on many hours of
dedicated practice in the arts of swordplay and tactics to become incredibly
skilled and proficient at the art of fighting.
When playing this character, you will have access to a variety of unique
tricks and abilities. A fighter can
slice you, they can trip you so that you are prone and easier to hit, they can
kick dirt in your eyes, they can wield a weapon in each hand, they can be
highly specialized in 1 weapon and so uniquely know the ins and outs of it that
they milk every last bit of damage possible from it, etc etc. As a fighter levels up, they keep finding new
and better ways to control the pace of battle and win on their terms.
Yeah, ok, that's pretty cool...
Yeah, ok, that's pretty cool...
What does a
barbarian do? A barbarian just hits you harder and harder until you die. Whereas the fighter is a trained combatant,
the barbarian is the exact opposite: a warrior with no training that exists off
of natural talent, ferocity, strength and tenacity. Barbarians gain no battlefield tricks as they
level up and they learn no new tactics.
What they DO get though, is the ability to become physically stronger
and tougher as they enter combat. The
barbarian will swing their warclub with the exact same amount of skill at level
1 as they will at level 20: they will just swing it a helluva lot harder once
they get there.
Oh yeah, and they are also completely insane
Oh yeah, and they are also completely insane
So why pick
the barbarian? Surely the fighter is
superior, as they have more abilities, greater tactics, better training, more
variability, etc etc. All the barbarian
is good at is hitting harder than the fighter, right? True, but here’s the thing: the fighter’s
longsword, which he spent 7 levels specializing in, can get disarmed, he can
fight in a room with no sand to kick, he can be backed into a corner and lose
his ability to flank, etc etc, and then those skills become useless. These same things can happen to a barbarian,
and it will not matter, because all he is good at is hitting you harder and
harder until you die. If he loses a
weapon, it’s of no loss, because he wasn’t really good at using that weapon
anyway; he was just good at hitting you harder and harder until you die, and he’ll
do it unarmed if he has to. He can’t be disadvantaged
or have his skills negated because the advantage never existed externally. While the fighter was getting good at USING
something, the barbarian was getting good at BEING something.
And thus my avocation
for barbarism on a grander scale here.
You can have all the tricks in the world. You can know the perfect cues, the best
technique, have the greatest gear, etc etc, but if your plan goes out the
window, are you ready to just tap into your barbarian rage and rely on YOU to
get you out of the situation? Do you
have the ability to just keep hitting something harder and harder until it
dies, or do you need gimmicks and hooks to survive the encounter? Because sometimes, your tricks are going to
fail to impress, your skills won’t land, your enemy will be immune, and the
only thing that is going to get you through is your ability to just keep
hammering away at something until it’s gone.
*Results may differ
*Results may differ
This goes in a few different directions in your training. For one, you need to become that person that is strong irrespective of implement, time of day, meal timing, proximity to warm-ups, caffeine levels, etc. Develop such a strong baseline of strength that being unskilled at the lift is of minor consequence. Save the specialization for the fighters, because they’ll sure look cool with their +3 longsword that they spent 7 levels specializing in, but when the Tarrasque eats it for lunch and they’re stuck swinging a treebranch, they’re going to look pretty dumb. You hold the advantage by just ALWAYS looking dumb, but hitting so hard it doesn’t matter. But secondly, when you approach your training, approach it with the goal of just hitting it harder and harder until it dies. Too many people want this process to feel good, and they want to be motivated and excited and have hashtag beastmode training days and etc etc. In truth, you need to get in, get the training done, get out, and do it over and over again. And when you feel sore, you still do it. And when you feel like you’re going to break, you still do it. And when you’re sick, you still do it. Because you don’t have skills, you don’t have tricks, you don’t have gimmicks; the only thing you’re good at is hitting it harder and harder until it dies.
But hey; at least you’re not a wizard.
Because we can at least all agree on something
Dexterity is GOAT and you know it. My 19DEX elf kensai/ballerina is unbeatable because he can't get hit, game over.
ReplyDeleteAlso if powerlifters are fighters and strongmen are barbarians, what are olympic lifters? Kind of thinking rangers for the way they develop a very unique skillset that most of the world is unaware of and tend to be few and far between
You coulda simplified the ranger thing and just said, because it's only 2 lifts, they're dual wielders, haha.
DeleteI actually went unhittable in a completely different direction in a game. Made a dude that wore every piece of armor he could manage. Was walking around with like AC 40. It was his only redeeming quality, as he did minimal damage, had no combat skills, couldn't cast spells, etc. But he frustrated the hell out of the DM, because he would just plod through the battlefield taking up everyone's attacks of opportunity so that the rest of the party could travel freely.
I'm not surprised you wrote an entire blog post around D&D.
ReplyDeleteI am surprised someone managed to write an entire blog post around D&D without a single snide remark about anyones preferred edition.
In fairness, I actually play Pathfinder, but it's close enough to DnD that it's not worth trying to clarify.
DeleteI grew up playing 3rd, and I'm familiar with AD&D rules from Baldur's Gate. Don't know enough about the other editions to comment.
The people I played with always made high powered characters with high offense. Like, kill boss in one-hit kind of powered. Knew a gnone fighter who killed a demon in one hit and smashed it so hard that the sword he was using also broke.
ReplyDelete